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Inside Macintosh: QuickDraw GX Programmer's Overview /


Preface - About This Book

QuickDraw GX is an integrated, object-based approach to graphics program-
ming on Macintosh computers. This book, Inside Macintosh: QuickDraw GX Programmer's Overview, introduces you to the features of QuickDraw GX and helps you get started programming with this powerful new imaging system.

For application programming purposes, QuickDraw GX augments the capabilities of some of the Macintosh system software managers documented in other parts of Inside Macintosh. In situations where your application uses QuickDraw GX for drawing, information in this book replaces much of the information in Inside Macintosh: Imaging with QuickDraw. However, QuickDraw and QuickDraw GX coexist without conflict, and you can use both within the same program. Furthermore, for tasks outside the scope of QuickDraw GX, such as managing cursors and hardware color tables, you need to use QuickDraw.

Before you can program the recipes in this book, you need to be familiar with Macintosh Toolbox, as described in Inside Macintosh: Macintosh Toolbox Essentials and Inside Macintosh: More Macintosh Toolbox.

This book stands alone as a starting point for learning about QuickDraw GX; no other QuickDraw GX book is required for using the recipes in this book. There is, however, a complete suite of QuickDraw GX reference books, begin-
ning with Inside Macintosh: QuickDraw GX Objects. Other books include Inside Macintosh: QuickDraw GX Graphics and Inside Macintosh: QuickDraw GX Typography.

Figure P-1 shows the suggested reading order for the QuickDraw GX books.

Figure P-1 Roadmap to the QuickDraw GX suite of books


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© Apple Computer, Inc.
6 JUL 1996